AI Insights · Timothy · October 2021
Top 5 Train Games on iOS in Australia Q3 2021
Discover the performance trends of the top 5 train games on iOS in Australia during Q3 2021, including weekly downloads, revenue, and active users.
The third quarter of 2021 saw notable trends in the performance of the top 5 train games on iOS in Australia. Here's an overview of how these apps performed in terms of weekly downloads, revenue, and active users, based on data from Sensor Tower.
Train Station 2: Steam Empire
Train Station 2: Steam Empire experienced fluctuations in weekly revenue, peaking at around $4.8K in mid-July and showing a general decline towards the end of the quarter. Weekly downloads remained relatively stable, with a slight decrease from 769 in late June to 659 by the end of September. The number of active users also saw a gradual decline from approximately 4K to 3.7K over the same period.
Thomas & Friends: Go Go Thomas
Thomas & Friends: Go Go Thomas showed an upward trend in weekly downloads, reaching 716 by the end of September. Revenue varied throughout the quarter, with a peak of $771 in late July and maintaining figures around $600-$700 towards the end of the quarter. Active users increased from 1.5K in early July to 1.7K by the end of September.
Thomas & Friends Minis
Thomas & Friends Minis saw a significant peak in weekly revenue of $1.5K in early July, with fluctuations leading to $1K by the end of September. Downloads increased steadily from 375 in late June to 526 in late September. Active users showed a positive trend, peaking at 2.8K in late August and ending the quarter at approximately 2.6K.
Hyper Train
Hyper Train exhibited a declining trend in weekly downloads, from 797 in late June to 164 by the end of September. Revenue was minimal, with a slight peak of $20 in mid-August. Active users followed a similar downward trajectory, starting at 643 and decreasing to 211 over the quarter.
Thomas & Friends: Magic Tracks
Thomas & Friends: Magic Tracks showed varied revenue trends, peaking at $862 in mid-July and stabilizing around $500-$700 towards the end of the quarter. Downloads increased from 353 in late June to 502 by the end of September. Active users grew from 1.5K in late June to 1.9K by the end of September.
For more detailed insights and data on these apps, visit Sensor Tower.